Cocktail is the board game I created for the jury of my Foundation course 1st year at DSK Supinfogame (2009-2010). There are 4 versions of it: the first and the (almost) final Game Design paper-prototype, and the first and final prototype.
Cocktail was inspired by two gameplay mechanisms: the weapon upgrade system from Dead Space for the simple (but important) choices, and the absolutely brilliant Betrayal mode from Unreal Tournament 3 (Titan pack) for the alliance-betrayal gameplay between the players. This latest inspiration was scraped after the first focus-test on the first paper-prototype, too complicated, with too many players (8) and too many bonuses…but much to my surprise, it finally came back during the second focus-test!
The game is all about balancing and upgrading your two resources: dices and money, with the possibility to use your opponent’s upgrades! The game is playable from 2 to 4 players but idealistically, it should be played by 3.
Don’t look for a link between the gameplay and the theme: they were decided separately! I just wanted a theme common to the holidays at the beach (like Miami) and the casino (like Las Vegas) which are two place for games. The contrast between those two was finally highlighted with the duality from the gameplay.
One original feature is the box which actually becomes the board as soon as unfolded, revealing the coconut shell inside.
Cocktail was 100% crafted by myself using Adobe Illustrator and some cardboards, within few hours.