A small tamagotchi-like we made during the Artgame Weekend 3 (a French 2-day game jam). Many mistakes were made, but I’m pretty proud because I succeeded to convince a lot of people to choose the concept to be prototyped.

posted : Tuesday, February 5th, 2013

tags : artgame artgame_weekend game_jam gaming

This trailer shows the state of the game after 2 months of pre-production at Supinfogame Rubika (France). I was given the Lead Game Designer statut, which allows me to work on both System Design and Level Design side. Following the feedbacks from the school, the scope was totally reoriented. It was initially a tactical/survival with a focus on adaptation. Today, it’s a much more ambitious project, much more accessible and nervous, almost combining 2 different games (because one was too mainstream). I made this trailer within 3-4 days.

Credits:

Paul Arnould: Graphic Designer
Pablo Cruz-Lara: Production Manager
Johan Des Pommare: Game Designer/Programmer
Julien Lesieur: Graphic Designer (and original concept designer)
Xavier-Alexandre Riancho: Lead Game Designer
Romain Wiart: Professional Support

posted : Tuesday, February 5th, 2013

tags : gaming supinfogame rubika school game_design android

This trailer shows the state of the game after 2 months of pre-production at Supinfogame Rubika (France). I was given the Lead Game Designer statut, which allows me to work on both System Design and Level Design side. Following the feedbacks from the school, the scope was totally reoriented. It was initially a tactical/survival with a focus on adaptation. Today, it’s a much more ambitious project, much more accessible and nervous, almost combining 2 different games (because one was too mainstream). Pablo Cruz-Lara made this trailer within 3-4 days.

Credits:

Paul Arnould: Graphic Designer
Pablo Cruz-Lara: Production Manager
Johan Des Pommare: Game Designer/Programmer
Julien Lesieur: Graphic Designer (and original concept designer)
Xavier-Alexandre Riancho: Lead Game Designer
Romain Wiart: Professional Support

posted : Tuesday, February 5th, 2013

tags : gaming supinfogame rubika student school france android

Order from Dupuis Éditions. This is a Flash game made by 19 students within less than 2 weeks. I was part of the production management team.

posted : Tuesday, July 31st, 2012

tags : portfolio

A level based on the DSK Supinfogame International Campus, made on Future Pinball with my classmate Aniket Dabholkar during 5 days of my Foundation 2nd year at DSK Supinfogame.

posted : Monday, July 30th, 2012

tags : portfolio

A small preview of a Windows Phone game made by 4 of us. This is a serious game about malaria, we might improve it for Imagine Cup 2013, if time allows it.

A small preview of a Windows Phone game made by 4 of us. This is a serious game about malaria, we might improve it for Imagine Cup 2013, if time allows it.

posted : Friday, July 13th, 2012

tags : portfolio

Blind Colony: Origins is a game made on Unity with my newly built final-year team (5 people). I was lead game designer, the assignment was to use the specificities of Tetris. The result was quite satisfying, we might improve it and publish it. The original Blind Colony will be unveiled during 2013 by some other classmates. Stay tuned!

posted : Monday, July 9th, 2012

tags : portfolio

A small Level Design assigment made during my second year at DSK Supinfogame. I tried to simulate a tactic-oriented player during this playtest. 

posted : Friday, July 15th, 2011

tags : diy doom doom_2 doom_builder level_design dsk_supinfogame foundation_2 fps shooter retro gaming portfolio

A small Level Design assigment made during my second year at DSK Supinfogame. I tried to simulate a rushing player during this playtest.

posted : Friday, July 15th, 2011

tags : diy doom doom_2 doom_builder level_design dsk_supinfogame foundation_2 fps shooter retro gaming portfolio

Cocktail is the board game I created for the jury of my Foundation course 1st year at DSK Supinfogame (2009-2010). There are 4 versions of it: the first and the (almost) final Game Design paper-prototype, and the first and final prototype.

Cocktail was inspired by two gameplay mechanisms: the weapon upgrade system from Dead Space for the simple (but important) choices, and the absolutely brilliant Betrayal mode from Unreal Tournament 3 (Titan pack) for the alliance-betrayal gameplay between the players. This latest inspiration was scraped after the first focus-test on the first paper-prototype, too complicated, with too many players (8) and too many bonuses…but much to my surprise, it finally came back during the second focus-test!

The game is all about balancing and upgrading your two resources: dices and money, with the possibility to use your opponent’s upgrades! The game is playable from 2 to 4 players but idealistically, it should be played by 3.

Don’t look for a link between the gameplay and the theme: they were decided separately! I just wanted a theme common to the holidays at the beach (like Miami) and the casino (like Las Vegas) which are two place for games. The contrast between those two was finally highlighted with the duality from the gameplay.

One original feature is the box which actually becomes the board as soon as unfolded, revealing the coconut shell inside.

Cocktail was 100% crafted by myself using Adobe Illustrator and some cardboards, within few hours.

posted : Thursday, June 30th, 2011

tags : board_game cocktail crafts diy dsk_supinfogame design education gaming portfolio supinfogame game_design

A remix of the movie featuring Bullet Time (Spor remix) - Bad Company (Maldini, Vegas and dBridge)

This is a small production I made for fun within roughly one hour to show how Drum’n’Bass can turn anything better. I only edited the audio, putting the end of the track with a fade-in. I thought the music would fit and it’s actually quite impressive how the result is satisfying without any editing on the visual itself.

posted : Friday, June 10th, 2011

tags : dnb drum bass xavalex spor bad_company remix lamborghini aventador relentless_force portfolio initiative

Haunted Montezuma (XavAleX Mashup) - Wolfgang Gartner, Spencer & Hill

I was bored…

posted : Friday, June 10th, 2011

tags : electro_house mashup xavalex wolfgang_gartner spencer hill montezuma haunted_house sound_design mix portfolio initiative

My last project at DSK Supinfogame, during the Foundation 2nd year (2010-2011). Made by 8 students during a Double Intensive Week (13 days) with the Unity 3D Engine. We had to hack Kinect for PC and we ported it to Mac and Android as well. I was the leader of the 4 Level Designers team.

posted : Friday, June 10th, 2011

tags : diy gaming kinect android pc unity unity_3d unity_engine level_design game_design cosmic_buddha dsk_supinfogame supinfogame hack mac portfolio

A game inspired by R.A. Salvatore’s Homeland made with the TorchED (Torchlight Editor), by the 7 students of the Foundation 2nd year during 5 days. I was Lead Tech Designer.

posted : Friday, June 10th, 2011

tags : diy dsk_supinfogame editor game_design gaming homeland intensive_week legend_of_drizzt r_a_salvatore salvatore tech_design torched torchlight voice_within drizzt portfolio

A Point’n’Click game made during my Foundation 1st year (2009-2010), during the first ever double intensive week (2 weeks) by 7 students with the Wintermute Engine. I was Lead Environment Artist.

posted : Friday, June 10th, 2011

tags : click dsk_supinfogame game_design gaming intensive_week outcome point point_n_click supinfogame diy portfolio

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