Xavier-Alexandre Riancho

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    video
    Friday 15 July 2011, 22:03
  • 2 notes
    • DIY
    • Doom
    • Doom 2
    • Doom Builder
    • Level Design
    • DSK Supinfogame
    • Foundation 2
    • FPS
    • Shooter
    • Retro
    • Gaming
    • Portfolio
    video
    Friday 15 July 2011, 22:02
  • 1 note
    • DIY
    • Doom
    • Doom 2
    • Doom Builder
    • Level Design
    • DSK Supinfogame
    • Foundation 2
    • FPS
    • Shooter
    • Retro
    • Gaming
    • Portfolio
    photo
    Thursday 30 June 2011, 17:57
  • Cocktail is the board game I created for the jury of my Foundation course 1st year at DSK Supinfogame (2009-2010). There are 4 versions of it: the first and the (almost) final Game Design paper-prototype, and the first and final prototype.

    Cocktail was inspired by two gameplay mechanisms: the weapon upgrade system from Dead Space for the simple (but important) choices, and the absolutely brilliant Betrayal mode from Unreal Tournament 3 (Titan pack) for the alliance-betrayal gameplay between the players. This latest inspiration was scraped after the first focus-test on the first paper-prototype, too complicated, with too many players (8) and too many bonuses…but much to my surprise, it finally came back during the second focus-test!

    The game is all about balancing and upgrading your two resources: dices and money, with the possibility to use your opponent’s upgrades! The game is playable from 2 to 4 players but idealistically, it should be played by 3.

    Don’t look for a link between the gameplay and the theme: they were decided separately! I just wanted a theme common to the holidays at the beach (like Miami) and the casino (like Las Vegas) which are two place for games. The contrast between those two was finally highlighted with the duality from the gameplay.

    One original feature is the box which actually becomes the board as soon as unfolded, revealing the coconut shell inside.

    Cocktail was 100% crafted by myself using Adobe Illustrator and some cardboards, withing few hours.

    More pictures will come…

  • 5 notes
    • Board Game
    • Cocktail
    • Crafts
    • DIY
    • DSK Supinfogame
    • Design
    • Education
    • Gaming
    • Portfolio
    • Supinfogame
    • Game Design
    video
    Friday 10 June 2011, 12:43
  • A remix of the movie featuring Bullet Time (Spor remix) - Bad Company (Maldini, Vegas and dBridge)

    This is a small production I made for fun within roughly one hour to show how Drum’n’Bass can turn anything better. I only edited the audio, putting the end of the track with a fade-in. I thought the music would fit and it’s actually quite impressive how the result is satisfying without any editing on the visual itself.

  • 3 notes
    • DnB
    • Drum
    • Bass
    • XavAleX
    • Spor
    • Bad Company
    • Remix
    • Lamborghini
    • Aventador
    • Relentless Force
    • Portfolio
    • Initiative
    audio
    Friday 10 June 2011, 12:20
  • [Flash 9 is required to listen to audio.]

    Haunted Montezuma (XavAleX Mashup) - Wolfgang Gartner, Spencer & Hill

    I was bored…

  • 2 notes
    • Electro House
    • Mashup
    • XavAleX
    • Wolfgang Gartner
    • Spencer
    • Hill
    • Montezuma
    • Haunted House
    • Sound Design
    • Mix
    • Portfolio
    • Initiative
    video
    Friday 10 June 2011, 12:18
  • The sweet VJ Rhea introduce DSK Supinfocom International Campus for MTV College Beat.

  • 1 note
    • MTV
    • International Campus
    • DSK Supinfogame
    • DSK Supinfocom
    • DSK ISD
    • Supinfogame
    • Supinfocom
    • ISD
    • College Beat
    • Institute
    • VJ Rhea
    • School
    • India
    video
    Friday 10 June 2011, 12:10
  • If you want to know where I come from…

  • 1 note
    • Animation
    • DSK ISD
    • DSK Supinfocom
    • DSK Supinfogame
    • Design
    • Game Design
    • Gaming
    • India
    • Institute
    • International Campus
    • School
    • University
    • Supinfogame
    • ISD
    • Supinfocom
    video
    Friday 10 June 2011, 11:38
  • My last project at DSK Supinfogame, during the Foundation 2nd year (2010-2011). Made by 8 students during a Double Intensive Week (13 days) with the Unity 3D Engine. We had to hack Kinect for PC and we ported it to Mac and Android as well. I was the leader of the 4 Level Designers team.

  • 7 notes
    • DIY
    • Gaming
    • Kinect
    • Android
    • PC
    • Unity
    • Unity 3D
    • Unity Engine
    • Level Design
    • Game Design
    • Cosmic Buddha
    • DSK Supinfogame
    • Supinfogame
    • Hack
    • Mac
    • Portfolio
    video
    Friday 10 June 2011, 11:17
  • A game inspired by R.A. Salvatore’s Homeland made with the TorchED (Torchlight Editor), by the 7 students of the Foundation 2nd year during 5 days. I was Lead Tech Designer.

  • 2 notes
    • DIY
    • DSK Supinfogame
    • Editor
    • Game Design
    • Gaming
    • Homeland
    • Intensive Week
    • Legend of Drizzt
    • R.A. Salvatore
    • Salvatore
    • Tech Design
    • TorchED
    • Torchlight
    • Voice Within
    • Drizzt
    • Portfolio
    video
    Friday 10 June 2011, 11:07
  • A Point’n’Click game made during my Foundation 1st year (2009-2010), during the first ever double intensive week (2 weeks) by 7 students with the Wintermute Engine. I was Lead Environment Artist.

  • 1 note
    • Click
    • DSK Supinfogame
    • Game Design
    • Gaming
    • Intensive Week
    • Outcome
    • Point
    • Point'n'Click
    • Supinfogame
    • DIY
    • Portfolio
    video
    Friday 10 June 2011, 10:59
  • The Play Object prototype I made for the final jury of Foundation 2nd year (2010-2011).

  • 2 notes
    • Box
    • DIY
    • Da Touchbox
    • Game Design
    • Gaming
    • Play Object
    • Touch
    • Touchbox
    • Supinfogame
    • DSK Supinfogame
    • Prototype
    • Portfolio
    video
    Wednesday 25 May 2011, 16:00
  • What is probably the biggest PSP system-seller is finally getting adapted to Blu-Ray Disc game on PS3, leading the way to a new title series: the “PSP Remaster”.

    The adaptation, named Monster Hunter Portable 3rd HD Ver., will support the following features:

    • HD and stereoscopic 3D
    • Sixaxis/DualShock 3 controls
    • PSP/PS3 save data inter-compatibility
    • Adhoc Party

    Starting in the Japanese market, where it is incredibly popular, it should however be particularly suitable for the western market, still waiting for a decent multiplayer online support (and a PS3 version by the way). Unfortunately it seems that only Adhoc Party will fulfill this part, but let’s see how it will deal with it…

    But above all, Monster Hunter Portable 3rd HD Ver. is the first manifestation of a new trend in video game: the interoperability between portable and home consoles. It is clearly one of the main features of the upcoming NGP (PSP2) (update: PS Vita), and the Nintendo’s Project Café (update: Wii U) seems to follow this direction through its controller as well.

    Another question remains: what about the NGP version? Will it be compatible with the PS3? And so, released instead of the PS3 version in western countries?

    Prognostics are open…

    (Source: scei.co.jp)

  • 27 notes
    • Gaming
    • HD
    • Monster Hunter
    • Monster Hunter Portable 3rd HD Ver.
    • NGP
    • PS Vita
    • PS3
    • PSP
    • PSP Remaster
    • PlayStation
    • Portable
    • Project Café
    • Vita
    • PlayStation Vita
    • Wii U
    • WiiU
    • Capcom
    • Initiative

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